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- Welcome to Magic: The Gathering!
- Object of the Game
- Summary of Play
- Rulebook Construction
- Section I: Learning the Game
- The First Rule of Magic
- The Very Basics
- Mana
- Card Diagram
- Producing Mana from Lands
- Here, Critter, Critter!
- The Flow of the Game
- Game Setup
- Expanding the Game
- Other Types of Spells
- Tipsheet
- More about Permanents
- Playing Spells and Abilities
- Enchantments
- Special Lands
- Creatures
- Damage
- Regeneration
- Basic Creature Abilities
- Parts of the Turn
- Attack!
- Timing Simplified
- And You're Off!
- Section II: Expanding Your Knowledge
- Color
- More on Creatures
- Advanced Creature Abilities
- More on Enchantments
- Ownership
- Tokens
- Counters
- Sacrifices
- Resolving Effects
- Paying Costs
- More on Targeting
- Timing
- Series and Batches
- Interrupts
- Mana Sources
- Triggered Abilities
- Specialized Abilities
- Phase Structure
- Damage Prevention
- More on the Turn
- More on Combat
- Step by Step
- This Is Your Life
- Mana Burn
- Other Ways to Lose
- Drawing and Discarding
- New Math
- Section III: Exploring the Rules
- More on Enchantments
- Zones of Play
- Modifying Mana Production
- Counts As . . .
- Older Releases
- Section IV: Game Support
- Getting Help
- Rulings
- Read All about It
- Playing Nicely with Others
Glossary
Credits
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